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The Merchantman Arrives


 

From the Merchant Guild Trade Operations Manual (6740 Edition, Rev 1.2):

Travel Advisory

Malth has no central government.   Its capital city is in a state of perpetual civil war.   Rural areas are often lawless.  Visiting vessels should be heavily armed.   Visitors should not travel within the city or through the countryside without heavy escort.   Guild personnel have been kidnapped for ransom by remote villagers.  Radiation in the city environs remains at high levels (~1 mSv per day), though short-term exposure is not considered hazardous.   Do not drink the water.   Do not eat the food.

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