Era |
Periods |
Materials |
Energy |
Transportation |
Information |
Biology |
Armament |
Sapient |
2.5M-1M BC |
Wood, bone, stone |
Muscle |
Muscle |
Clubs |
||
Adaptive |
1M-300K BC |
Fire |
Stone axes |
||||
Syntactic |
300K-35K BC |
Skins |
|
Syntactic Language |
Spears |
||
Symbolic |
35K-8K |
Textiles |
Canoes, Kayaks |
Symbolic drawings |
Herbal medicine |
Bows |
|
Neolithic |
8000-5000BC |
Clay |
Domesticated animals |
Pictographs |
Agriculture, |
|
|
Chalcolithic |
5000-3500BC |
Cooper, gold, |
Road networks |
Writing, abacus |
Cooper axes |
||
Metal |
3500BC-1300CE |
Bronze, Iron |
Primitive water and wind |
Wheel, Galley, |
Heliograph |
Metal Armor, swords, |
|
Pre-Industrial |
1300-1780CE |
Gunpowder, |
Advanced mechanical |
Advanced sail ships |
Printing press |
Microbe detection |
Cannon, muskets |
Steam |
1780-1840CE |
Complex chemistry |
Early steam |
Early railroad, |
Accurate clocks |
Early vaccination |
Advanced cannons, |
Steel |
1840-1900CE |
Early steel alloys |
Advanced steam, |
Railroad, iron ships, dirigibles |
Telegraph, |
Early surgery |
Early artillery, rifles |
Electrical |
1900-1945CE |
Advanced alloys |
Internal combustion, hydrocarbons, |
Automobile, |
Radio |
Chemical remedies, |
Propelled artillery, |
1945-1995CE |
Plastics, |
Fission power plant, |
Jet aircraft, helicopter, |
Radar, television, |
Antibiotics, |
Fission-fusion bomb, |
|
1995-2040CE |
Smart materials, |
Advanced batteries, |
Magnetic rail, |
Global info network, advanced computers, |
Retrovirus design, |
Smart munitions, |
|
2040-2090CE |
Plastcrete composite, |
He3/D fusion plant, |
Beanstalks, |
VR network, |
Organism design, |
Wexler bombs, |
|
2090-2150CE 2350-2460CE |
Nanocomposites, |
MSMH fusion plant |
High thrust ion, |
VR implants, |
Improved Constructs, |
Powered armor, |
|
2150-2200CE |
Biological materials, fabricator boxes, |
Compact fusion plant, |
High thrust fusion, |
Sentient QC nodes, |
Improved nanomed, |
Antimatter munitions, |
|
2200-2250CE |
Animate matter, |
Vacuum distillation, antimatter devices, |
Advanced QC nodes, |
Advanced nanomed, |
Positron cannons, |
||
2250-2310CE |
Molecular materials, |
Advanced distillation, antimatter batteries |
Advanced HSPG, |
Sentient QC robots, |
Mental restoration, |
radiant shields, |
|
2310-2350CE |
Living metal, |
Compact distillation, antimatter minicells |
Orbital teleporters, |
Sentient implants, |
Full genome therapy, |
Gray forcefields, |
|
3250-3800CE |
Real-time fabricators |
Portable distillers |
Single node teleport, |
Full AI-bio interface |
Incremental biomorphisis, Elixir/Extensor drugs |
Clear force fields, |
|
Early Worm |
3800-4200CE |
Quantum materials |
Dark energy panels |
Worm drive A-C
|
Sentient matter |
Full biomorphisis |
Stasis cannons |
Worm/Stasis |
4200-4800CE |
Q-Stasis materials |
Dark energy chips |
Teleport suits, |
Rymar stabilization |
Stasis rifles |
|
High Worm |
Founders |
Planetary gateways, |
Nova bombs |
||||
Gate |
Gatebuilders |
Interstellar gateways, |
The dates above represent the periods that correspond with the maximum sustainable technology level in Human Space. Especially during the sixth millennium and later, some Grand Federation technology one level higher than the Human Space norm leaked into interstellar civilizations in the Coreward Region, Mendam Codominium and Star Kingdoms Confederacy, though such technology was neither widespread nor sustainable. Certain specific applications of bio-machine interfaces remained at higher technological levels though the efforts of the Zhretra and the Mechanist Church. The Zhantlas Union, in its close relationship with the Grand Federation reached sustainable early microjump technology by 6100CE. Conversely, many worlds and even entire interstellar states lagged considerably behind the maximum levels indicated above. Not only did some worlds retain only an iron age culture, but the Terran Khalifate, for instance, remained at early macrojump levels far into the seventh millennium. Similar lags occurred during the Dark Age preceding the Empire of Humanity, with Terra remaining in the late fusion era well into the twenty-eighth century and some colony worlds reverting to pre-industrial or iron age civilizations before recontact.
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